Bansidhe

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Template:Clara Munch
ConceptReformed Junkie
StatusActive
Alts None
Vitals
Real Name Clara Lynn Munch
Species (Meta-)Human (Deceased)
Gender Female
Hair Black
Eyes Black
Height 5'2"
Age 23
Profession Video Store Clerk
Characteristics
Notable Aliases Bansidhe
Alliances None
Base of Operations None
Abilities Emotion Control, Telekinesis, Nullify Electronics


She was a good girl gone bad. Dropped out of college, partied, drank, did harder drugs. Could barely keep even a minimum-wage job. Some people are fortunate enough to get a wake-up call and turn their lives around. Clara is not one of those people. No whistles, no warning, just a bullet through the brain.

Contents

Bio

Early Life

Clara Munch moved to Port Liberty with her parents and younger brother when she was twelve years old. They moved into an average house in an average neighborhood, and she went to an average middle school. She had always been a reader, and often had a quiet, pensive air about her which her parents worriedly mistook for melancholy and made most of the kids at school ignore her altogether. She finally came out of her shell enough to find that there were other kids like her, who were too smart, too imaginative, or too quirky to hang with the 'in' crowd, and she found herself quite contently in the middle of a group of outcasts. She fell into the 'goth' stereotype very easily, the quiet one with the notebook curled up fae-like on the windowsill penning reflections on life. And, once stereotyped, she tossed herself into it with merry abandon; she found black mysterious and the goth style intriguing -- her parents were alarmed at the appearances of her first piercings the summer before she went to high school.

High School

Clara's high school years were the best of her life. As more teens began to rebel into the goth scene, she gained in popularity among the new recruits for the sheer fact that she was doing it before them. She taught them how to dream; they taught her how to party. She grew wilder, but her parents were just happy to see her getting more friends. She moved away from literature and developed a passion for music; she moved away from her writing and developed an affinity for art. She went to university, almost as a matter of course, despite the slippage in her grades toward the end of high school.

College

The world shook almost a month into Clara's freshman year at college. There was crying, there was counselling, there were candlelight vigils and pan-faith prayer meetings. Clara was not alone in wearing black. The world picked up its pieces and life went on, but Clara was decidedly changed. Her generally innocent outlook for the beauty of the world dissolved in the tragedy, and she felt every pain more keenly from then on. It manifested in her artwork; it showed in her grades; it affected her entire way of life. She drifted toward the more dangerous end of her group of friends, got to know the club scene, the drug scene. She dropped out of college and got a full-time job at a video rental place, much to her parents' dismay.

Death

Clara was out one night at her favorite club; on noticing that it was nearly morning, she decided she'd see if she could scrounge something to get her through her morning shift at work without passing out. Heading out back, she found herself suddenly in the middle of a quickly escalating conflict between a broke addict and an angry dealer. A stray bullet hit her in the head. She was dead before she hit the ground. She woke up on the bottom of the river, where the current was already doing its work carrying away the evidence of the crime to the sea. The first thing she remembers noticing was the clarity. The depression which had plagued her was a bad reaction between the power instilled in her on the comet's impact and her mortal form. Now that she was dead, the power melded nicely with her ghostly form and she could see things a lot more clearly than she had for a long time. The next think she remembers feeling was anger. Anger at the world for being so dangerous, and anger at herself for having fallen into that danger. If only someone had been there to protect her... or, even better, if someone had gotten those idiots off the drugs and off the streets before the incident had even happened. The anger faded to a moment of sadness as she mourned for the corrupt and the evil in the world, and for her own corpse as she stared down at herself through the water. She found that she could menifest corporeally in time to fish up her keys and wallet and get home. She took a sick day from work that day. The thought of calling in dead made her laugh.

And After...

Things looked different for Clara after she died. She could see peoples' spirits as easily as she could see their faces, and she found out that the world is indeed full of other sorts of spirits, if you know where to look for them. Her creativity and drive returned, and she applied for re-admission to the university, writing a heartfelt letter to the dean explaining her lapse and her current state of mental clarity. She visited her parents for the first time in over a year. Despite being shocked at her tattoos, they were happy to see their daughter in such good spirits. Her brother's applying to get into the university and will probably get in. Until Clara hears back from the school, she's still working in her video store, and her customers find her much more charming than of previous. There's talk of a promotion to a managerial position.

Plans

Clara hasn't really figured out the extent of her powers, yet. The meta-human handle 'Bansidhe' is an OOC prognostication, on my part, as to how she'll develop her offensive abilities. Right now she's looking for someone she can trust who knows about ghosts and the supernatural to help her figure out exactly what's happened, and see if she can get some advice on how best to hone her skills. She feels a responsibility to her dead self (whom she sort of thinks of as a separate person) to help clear society of that sort of activity that got her killed. But she's obviously very concerned about what might happen if word of her condition got out. Fortunately her abilities to manifest in physical form seem strong enough to ably fool people; her skin is warm, she can eat and drink, she sweats, her mouth and eyes are moist, all those things. So she's going to take things slowly, build up her own super persona, hopefully with help. Until then she plans to continue her acquaintance with elements of the wrong side of society, not only because she's still friends with a lot of them, but also with a view toward spying out the most dangerous elements from the inside. She's also eager to return to her studies and work on her painting.

Description

She's a short girl, five four in her thick-heeled boots, and her black hair, straight but slightly frizzy, falls tapered in a series of haphazardly gelled spikes down to mid-neck. A few pointed locks of bang hang down slanting across her pale forehead. Her eyes are on prominent display, the striking black mascara matching the darkness of her irises; just a few hints of dusky eyeshadow both applied above and below her eyes making the whites stand out in contrast. Her eyebrows are likewise black, and somewhat sparse, the left one pierced three times at its outer edge with stainless steel hoops, each hoop marked with a ball of the same material. Her bridge hears a horizontal piercing, two steel balls resting just at the insides of her eyebrows and marking the top of the straight line of her nose, the septum of which is pierced with another ring, its steel ball centered underneath her right nostril. Her full, pale pink lips purse around a steel ball, displaying an adorable cupid's bow as she kisses at the piece of metal, the twin of which can be found glistening with a black gem embedded in it in her labret.

She wears a spare mesh shirt over a black tank top which shows off her figure enough to indicate that there's not much to show, the young woman rather petite and certainly not hippy. Her right arm is covered in various tattoos from high on her shoulder to mid-forearm, and her upper chest just below her collarbone is heavily decorated as well. A pair of faded blue jeans ride low on her nonexistant hips, and her buckled black boots swallow them up at just above mid-calf.

Tattoos

Clara's right arm is covered with a collection of flora and insect life, poppies, lillies, bees and ants and a few spiders. They're most brightly colored by her lower arm, while up by her shoulder the colors grow paler, and some of the most elaborate flowers on her upper arm are in outline only.

An artistically bent branch is inscribed on the skin just below both her collarbones: a few small green leaves (they look to be bay/laurel leaves) are visible, but the better part of the branch is home to a clinging cluster of mottled moths, a few of whom, shaken loose, flit down in an airy but vivid pattern between her breasts and down along her belly, where a seemingly wind-blown lick of flame swirls up from her pubic regions in a horn of thorny flame, which seems to be immolating the moths which come too close.

A grey-skinned goblin clings to the back of her left thigh, poised contraposto as if climbing with its sharp bloodied finger and toe claws, its limbs long and lanky, but its belly evidently plump, even when seen from behind. Its long, demonic tail winds down her calf, and its head, craned back on its impossibly narrow neck, is depicted on her left ass cheek, its hair red and wild with bells braided into it, its dark eyes filled with a lively energy, and its mouth parted in a broad, sharp-toothed grin which can be interpreted either as menacing or cheerful, often depending mainly on the mood of the observer.

Costume

Image:bansidhe.jpg

Stats

Abilities

Strength ...... 10 (+0)  Dexterity ..... 16 (+3)  Constitution .. 28 (+9)
Intelligence .. 16 (+3)  Wisdom ........ 22 (+6)  Charisma ...... 16 (+3)

Skills

Bluff ....................... 2  (5)  Computers ................... 4  (7)
Concentration ............... 2  (8)  Craft/Artistic .............. 6  (9)
Diplomacy ................... 3  (6)  Disable Device .............. 2  (5)
Drive ....................... 4  (7)  Escape Artist ............... 5  (8)
Gather Information .......... 5  (8)  Intimidate .................. 7  (10)
Investigate ................. 4  (7)  Knowledge/Art ............... 4  (7)
Knowledge/Popular Culture ... 4  (7)  Knowledge/Streetwise ........ 8  (11)
Notice ...................... 8  (14) Search ...................... 3  (6)
Sense Motive ................ 9  (15) Sleight Of Hand ............. 5  (8)
Stealth ..................... 7  (10) 

Saves

Toughness ..... +9       Fortitude ..... +10      Reflex ........ +3
Will .......... +6       Attack ........ +1       Defense ....... +5
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